eine Spielerezension von Petra Tischer - Spiel kaufen kommentieren. Kartenspiel Solo - Foto von Amigo Spiele. Anzeige: NSV. Lesezeit: ca. Info zu diesem Artikel. Autor Spiele: Pauli, Thomas; Spiel Gut Auszeichnung: Ja; Spieldauer: ca. 30 Min. Neues AngebotAMIGO Solo 25 Jahre Spiel bunt Kartenspiel. EUR 5, Thema: Strategie. Kostenloser Versand. Marke: Amigo.
Solo KartenspielKartenspiel Altersempfehlung ab 6 Jahre Spieleranzahl min. 2 Spieler Spieldauer ca. 30 min. Produktdatenblatt. Achtung: Nicht für Kinder unter 36 Monaten. Das verrückte Mau-Mau Spiel für garantierten Familienspaß! Amigo Solo. die spannende Mau-Mau-Variante. wer als Erster seine Karten ablegen kann, hat. Info zu diesem Artikel. Autor Spiele: Pauli, Thomas; Spiel Gut Auszeichnung: Ja; Spieldauer: ca. 30 Min.
Kartenspiel Solo Navigationsmenü VideoMeine Top 10 Solo - Brettspiele - Kartenspiele - Würfelspiele Info zu diesem Artikel. Autor Spiele: Pauli, Thomas; Spiel Gut Auszeichnung: Ja; Spieldauer: ca. 30 Min. von Ergebnissen oder Vorschlägen für "solo kartenspiel". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand. Das verrückte Mau-Mau Spiel für garantierten Familienspaß! Amigo Solo. die spannende Mau-Mau-Variante. wer als Erster seine Karten ablegen kann, hat. Neues AngebotAMIGO Solo 25 Jahre Spiel bunt Kartenspiel. EUR 5, Thema: Strategie. Kostenloser Versand. Marke: Amigo.
So spielt man. Jeder Spieler erhält acht Karten. Zwischenwerfen ist erlaubt! Hat ein Spieler genau die gleiche Karte auf der Hand wie die oberste Karte auf dem Ablagestapel, so darf er sie blitzschnell ablegen.
Legt jemand eine Aktionskarte, dann kann sich die Spielrichtung ändern, zwei Spieler müssen ihre Karten tauschen oder jemand muss vier Karten ziehen.
Wer nur noch eine einzige Karte besitzt, muss Solo ansagen. Sobald jemand seine letzte Karte ablegt, endet eine Spielrunde.
Die schwarzen Karten wie Tausch-, Farbwahl- und Alle-tauschen Karten können immer gelegt werden egal wo drauf.
Die restlichen Karten legt man immer nur auf die entsprechende Farbe ab. Auf eine 2 Karten Ziehkarte kann man auch eine plus 4 Ziehkarte legen.
Dann muss der nächste sechs statt zwei Karten ziehen. Die restlichen Karten auf der Hand am Ende einer Runde werden als Minuspunkte gewertet und aufgeschrieben.
Das Spiel ist vorbei wenn der erste Spieler Minuspunkte erreicht hat. Game Sounds: Off On. Enable visual effects shadows, cards enlarging, buttons : Off On.
Apply swinging card effect during the drag: Off On. Advanced Options Use hardware-accelerated animations Off On.
Back Appearance. Card Set Card Back Background. Back Select a Solitaire. Computer players are not given any special advantage and they do not know what cards are in your hand or in any other players' hands.
The difference between the easy, standard, and pro players is the strategy used to choose their plays. If you are finding that the computer is beating you, you will likely benefit from understanding how the computer chooses its next move.
The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside.
Normally the two portions have about equal size. Strict rules often indicate that each portion must contain a certain minimum number of cards, such as three or five.
The formerly lower portion is then replaced on top of the formerly upper portion. Instead of cutting, one may also knock on the deck to indicate that one trusts the dealer to have shuffled fairly.
The actual deal distribution of cards is done in the direction of play, beginning with eldest hand. The dealer holds the pack, face down, in one hand, and removes cards from the top of it with his or her other hand to distribute to the players, placing them face down on the table in front of the players to whom they are dealt.
The cards may be dealt one at a time, or in batches of more than one card; and either the entire pack or a determined number of cards are dealt out.
The undealt cards, if any, are left face down in the middle of the table, forming the stock also called the talon, widow, skat or kitty depending on the game and region.
Throughout the shuffle, cut, and deal, the dealer should prevent the players from seeing the faces of any of the cards.
The players should not try to see any of the faces. Should a player accidentally see a card, other than one's own, proper etiquette would be to admit this.
It is also dishonest to try to see cards as they are dealt, or to take advantage of having seen a card. Should a card accidentally become exposed, visible to all , any player can demand a redeal all the cards are gathered up, and the shuffle, cut, and deal are repeated or that the card be replaced randomly into the deck "burning" it and a replacement dealt from the top to the player who was to receive the revealed card.
When the deal is complete, all players pick up their cards, or "hand", and hold them in such a way that the faces can be seen by the holder of the cards but not the other players, or vice versa depending on the game.
It is helpful to fan one's cards out so that if they have corner indices all their values can be seen at once. In most games, it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game.
For example, in a trick-taking game it may be easier to have all one's cards of the same suit together, whereas in a rummy game one might sort them by rank or by potential combinations.
A new card game starts in a small way, either as someone's invention, or as a modification of an existing game.
Those playing it may agree to change the rules as they wish. The rules that they agree on become the "house rules" under which they play the game.
When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set of rules.
This need is often met when a particular set of house rules becomes generally recognized. For example, when Whist became popular in 18th-century England , players in the Portland Club agreed on a set of house rules for use on its premises.
Players in some other clubs then agreed to follow the "Portland Club" rules, rather than go to the trouble of codifying and printing their own sets of rules.
The Portland Club rules eventually became generally accepted throughout England and Western cultures. There is nothing static or "official" about this process.
For the majority of games, there is no one set of universal rules by which the game is played, and the most common ruleset is no more or less than that.
Many widely played card games, such as Canasta and Pinochle , have no official regulating body. The most common ruleset is often determined by the most popular distribution of rulebooks for card games.
Perhaps the original compilation of popular playing card games was collected by Edmund Hoyle , a self-made authority on many popular parlor games. The U.
Playing Card Company now owns the eponymous Hoyle brand, and publishes a series of rulebooks for various families of card games that have largely standardized the games' rules in countries and languages where the rulebooks are widely distributed.
However, players are free to, and often do, invent "house rules" to supplement or even largely replace the "standard" rules.
If there is a sense in which a card game can have an "official" set of rules, it is when that card game has an "official" governing body.
For example, the rules of tournament bridge are governed by the World Bridge Federation , and by local bodies in various countries such as the American Contract Bridge League in the U.
The rules of Poker 's variants are largely traditional, but enforced by the World Series of Poker and the World Poker Tour organizations which sponsor tournament play.
Even in these cases, the rules must only be followed exactly at games sanctioned by these governing bodies; players in less formal settings are free to implement agreed-upon supplemental or substitute rules at will.
An infraction is any action which is against the rules of the game, such as playing a card when it is not one's turn to play or the accidental exposure of a card, informally known as "bleeding.
In many official sets of rules for card games, the rules specifying the penalties for various infractions occupy more pages than the rules specifying how to play correctly.
This is tedious, but necessary for games that are played seriously. Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used.
When playing privately, this will normally be a question of agreeing house rules. In a tournament there will probably be a tournament director who will enforce the rules when required and arbitrate in cases of doubt.
If a player breaks the rules of a game deliberately, this is cheating. The rest of this section is therefore about accidental infractions, caused by ignorance, clumsiness, inattention, etc.
As the same game is played repeatedly among a group of players, precedents build up about how a particular infraction of the rules should be handled.
For example, "Sheila just led a card when it wasn't her turn. Last week when Jo did that, we agreed Sets of house rules may become formalized, as described in the previous section.
Therefore, for some games, there is a "proper" way of handling infractions of the rules.Infos über Brettspiele und Spiele - mit Liebe und Leidenschaft sowie unterstützt durch Kooperations- und Werbepartner:. Wie läuft Solo ab? Spielregel Spiele Mit Schießen.